We build games

Mobile, console, PC, web, VR. Any genre, any platform. We turn ideas into games people actually finish.

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Who we are

A full-stack game studio inside Ikaroa

Ikaroa Gaming Lab is a dedicated studio within Ikaroa focused entirely on game development. Designers, engineers, artists, composers, and producers working on everything from viral mobile titles to story-driven console games.

We ship original IP, co-develop with publishers, build advergames for agencies, and help existing teams finish what they started. No genre is off limits. No platform is too niche. If you can dream it as a game, we can build it.

Platforms

Any screen, any controller

From a phone on the subway to a living room 4K TV to a VR headset, we build for wherever your players are.

Mobile (iOS/Android)

Casual, hyper-casual, puzzle, and mid-core titles built with Unity and native SDKs for App Store and Google Play.

Console

PlayStation, Xbox, and Nintendo Switch releases with full platform certification support.

PC & Steam

Indie and AA titles shipped through Steam, Epic Games Store, and direct distribution with anti-cheat and multiplayer netcode.

Web & Browser

WebGL and HTML5 games for portals, ads, education, and branded experiences that run anywhere without a download.

VR & AR

Immersive experiences for Meta Quest, Vision Pro, and mobile AR with spatial audio and hand tracking.

Cloud Gaming

Streaming-ready builds for GeForce Now, Xbox Cloud, and custom cloud runtime deployments on Fluid Compute.

Capabilities

Everything under one roof

One studio, one contract, every discipline you need to ship. No stitching vendors together.

01

Game Design

Core loops, economy design, progression systems, and level architecture that keep players engaged for the long haul.

  • ▸Concept and pitch docs
  • ▸Core loop design
  • ▸Economy and progression
  • ▸Level and mission design
  • ▸Narrative and dialogue
  • ▸Playtest facilitation
02

Engineering

Gameplay programming, netcode, physics, tooling, and platform integrations across every major engine.

  • ▸Gameplay systems
  • ▸Authoritative netcode
  • ▸Tooling and editors
  • ▸Save and cloud sync
  • ▸Platform SDK integration
  • ▸Performance profiling
03

Art & Animation

Concept art, 2D/3D characters, environment design, rigging, VFX, and animation that gives your game its signature feel.

  • ▸Concept and key art
  • ▸2D illustration and sprites
  • ▸3D modelling and sculpting
  • ▸Rigging and skinning
  • ▸Skeletal and procedural animation
  • ▸Real-time VFX and shaders
04

Audio & Music

Original scores, adaptive audio, SFX design, and voice direction that make the world come alive.

  • ▸Original scores
  • ▸Adaptive and layered music
  • ▸Sound effect design
  • ▸Foley and ambience
  • ▸Voice casting and direction
  • ▸Localised VO pipelines
05

Multiplayer & Netcode

Real-time multiplayer, matchmaking, and anti-cheat built on Photon, Mirror, Unity Netcode, and custom authoritative stacks.

  • ▸Real-time PvP and PvE
  • ▸Matchmaking and lobbies
  • ▸Relay and dedicated servers
  • ▸Authoritative servers
  • ▸Anti-cheat integration
  • ▸Cross-play and cross-save
06

QA & Certification

Functional QA, compatibility testing, and platform certification so your title passes first submission on every store.

  • ▸Functional and regression QA
  • ▸Device and OS compatibility
  • ▸Localisation QA
  • ▸Accessibility review (XAG, CVAA)
  • ▸Platform cert (TCR, XR, Lotcheck)
  • ▸Age rating (PEGI, ESRB, IARC)
07

LiveOps

Events, seasons, battle passes, A/B testing, and content pipelines that keep your game fresh long after launch.

  • ▸Season and event calendars
  • ▸Battle pass design
  • ▸Live content pipelines
  • ▸Feature flags and A/B tests
  • ▸Player segmentation
  • ▸Remote config at scale
08

Monetisation

Ads, IAP, subscriptions, and ethical economy design. We build systems players enjoy spending in, audited for dark patterns.

  • ▸IAP catalogue and pricing
  • ▸Rewarded and interstitial ads
  • ▸Subscription tiers
  • ▸Bundle and offer design
  • ▸Storefront and shop UI
  • ▸Anti-fraud and chargebacks
09

Analytics & Growth

Telemetry, funnel analysis, retention modelling, and user acquisition that tells you where the real levers are.

  • ▸Event taxonomy and tagging
  • ▸Funnel and cohort analysis
  • ▸Retention and LTV modelling
  • ▸Predictive churn scoring
  • ▸Paid UA and creative testing
  • ▸ASO and store optimisation
10

Publishing & Porting

Self-publishing support, publisher negotiations, and full ports to every major platform with source or binary.

  • ▸Steam, Epic, and direct PC
  • ▸iOS and Google Play
  • ▸PlayStation, Xbox, Switch
  • ▸Meta Quest and Vision Pro
  • ▸Engine-to-engine ports
  • ▸Store listings and trailers
11

Narrative & Writing

Story bibles, branching dialogue, character development, and localisation pipelines that scale to 20+ languages.

  • ▸World building and lore
  • ▸Branching dialogue trees
  • ▸Character and faction design
  • ▸Quest and mission writing
  • ▸Localisation (20+ languages)
  • ▸Voice and tone guides
12

Community & Support

Discord and forum moderation, creator programs, bug triage, and player support workflows you can hand us or run yourself.

  • ▸Discord server setup
  • ▸Creator and streamer programs
  • ▸Bug triage and repro
  • ▸Player support (tier 1-3)
  • ▸Moderation and trust & safety
  • ▸Feedback loops to product

Platform deep dive

Every target, fully supported

Specific devices, stores, and certification requirements we handle end to end.

Mobile

Devices

iOS 15+, Android 9+, iPad, foldables

Stores

App Store, Google Play, Amazon, Galaxy Store, Huawei AppGallery

Certification

Age ratings (IARC, PEGI, ESRB), ATT/privacy, regional compliance

Console

Devices

PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch

Stores

PS Store, Microsoft Store, Nintendo eShop

Certification

TRC/XR/Lotcheck, TCR, full platform cert support

PC

Devices

Windows 10/11, macOS (Apple Silicon), Linux

Stores

Steam, Epic Games Store, GOG, itch.io, direct sale

Certification

Steamworks integration, Epic Online Services, DRM strategy

Web

Devices

Chrome, Safari, Firefox, mobile web, Meta Instant Games

Stores

Poki, CrazyGames, Kongregate, your own domain

Certification

WebGL2, WebGPU, WASM optimisation

VR / AR

Devices

Meta Quest 2/3/Pro, Apple Vision Pro, mobile AR (ARKit/ARCore)

Stores

Meta Store, Steam VR, App Lab, App Store

Certification

Motion sickness review, accessibility, comfort ratings

Cloud Gaming

Devices

GeForce Now, Xbox Cloud, Luna, custom pixel-streaming stacks

Stores

N/A - streaming layer on top of PC/console builds

Certification

Latency budgeting, input lag tuning, multi-region deploy

Engines

We pick the right engine, not the fashionable one

Deep expertise across the engines that matter, and the honest judgement to tell you when none of them fit.

Unity

Mobile, cross-platform, 2D and 3D. Our most-shipped engine, with deep expertise in DOTS, Addressables, and custom render pipelines.

Unreal Engine 5

AA console and PC titles that need Nanite, Lumen, and MetaHuman. Blueprint and C++ gameplay, with source access.

Godot

Lightweight 2D and simple 3D. Open-source friendly, great for jam-scale prototypes and educational titles.

Native (Swift / Kotlin)

When we need absolute performance on iOS or Android, or tight integration with platform APIs that engines hide from you.

WebGL / Three.js / PixiJS

Browser-first games, ads, and marketing experiences. Shipped alongside React or vanilla for zero-install play.

Custom Engines

When off-the-shelf does not fit, we build bespoke engines in C++, Rust, or Go. Most common for server-authoritative multiplayer.

How we work together

Engagement models that flex around you

Pick the model that matches where your project is right now. We are happy to switch gears as things evolve.

Original IP Co-Development

You bring a pitch and a budget, we co-create the game with you and share in the upside. Royalty splits, revenue shares, or equity structures considered.

Best fit:Studios with IP and funding who want a delivery partner

Work For Hire

Fixed scope, milestone-based delivery with a clear SOW. You own 100% of the IP and source. Our teams work as an extension of yours.

Best fit:Publishers, studios, and brands with a clear spec

Staff Augmentation

Embed senior engineers, designers, or artists into your team on a monthly rate. Onboard in days, not months.

Best fit:Studios with a team that needs specialist horsepower

Advergames & Branded

Custom games built for agencies and brands. From playable ads to full Metaverse activations. Timeline-driven, IP usually reverts to client.

Best fit:Agencies, FMCG brands, media companies

Game Rescues

Taking over a troubled project. We audit the codebase, deliver a stabilisation plan, and ship the rest. Fixed fee for the audit, milestone-based for delivery.

Best fit:Projects in production trouble or publisher ultimatums

LiveOps Retainer

Post-launch monthly retainer to run content calendars, A/B tests, analytics, and community. Scales up or down as your game matures.

Best fit:Live games that need a growth and content partner

Monetisation

Make money without making enemies

Every monetisation model you might want, designed around the player experience rather than against it.

Free-to-play + IAP

Classic F2P with consumable, non-consumable, and time-limited offers. Ethical design without pay-to-win pitfalls.

Premium / Paid

One-time purchase with optional expansions. Works best for deep narrative games with strong review momentum.

Subscription

Monthly or annual access tiers, battle-pass style. Increasingly popular for live service titles and educational apps.

Rewarded Ads

Opt-in ad viewing for in-game rewards. Works brilliantly in casual games when built around natural pause points.

Hybrid-Casual

The model that took hyper-casual to scale. Casual gameplay with meta-progression and IAP. Our specialty on mobile.

Web3 & NFTs

Only when it makes sense. We build the tech but advise honestly on whether players actually want it for your game.

Proof

What we have shipped

Representative results from recent engagements. Full case studies available under NDA on request.

Mobile Publisher

8M downloads in 90 days

Built and launched a hyper-casual puzzler end to end. Full art, engineering, LiveOps, and UA creative. Peaked at #3 in the Puzzle category in 14 countries.

UnityiOS/AndroidHyper-casualLiveOps

PC Indie Studio

92% positive on Steam

Co-developed an action-roguelike over 18 months. Handled engine work, netcode, and platform integration. Shipped on Steam, Epic, and Switch.

UnitySteamSwitchRoguelikeCo-op netcode

FMCG Brand

12M plays across social

WebGL advergame tied to a summer campaign. Built in 6 weeks, integrated with the brand CRM, and deployed to Meta Instant Games and their own domain.

WebGLPlayable adCRM integrationFast turnaround

Console Studio

Passed cert first submission

Took over a troubled Unreal project with 4 months to milestone. Stabilised the build, hit performance targets on Xbox and PS5, and passed all platform cert first time.

Unreal 5Console certGame rescuePerformance

The toolkit

Tools, engines, and services we work with daily

Vendor-neutral. We pick what fits the game, not what is on a brochure.

UnityUnreal Engine 5GodotPhotonMirror NetworkingUnity NetcodePlayFabNakamaGameliftFirebaseSupabaseSteamworksEpic Online ServicesMeta Platform SDKApple Game CenterGoogle Play GamesBlenderMayaSubstanceHoudiniZBrushSpineDragonBonesFMODWwiseAdMobironSourceUnity LevelPlayAdjustAppsFlyerGameAnalyticsAmplitudeLiveOps ToolsFigmaMiro

Genres

Every flavour of game

Hyper-CasualPuzzleMatch-3RPGActionStrategySimulationIdle & IncrementalRacingSportsShooterPlatformerCard & BoardEducationalAdvergamesSerious Games

Our process

Concept to live game

A proven path from napkin sketch to live game with real players. No wasted sprints.

1

Discovery

We dig into the pitch, audience, platform, and KPIs. You leave with a one-pager that aligns the whole team before a line of code is written.

2

Prototype

Two to four week playable prototypes. We test the core loop with real players before committing to a full production budget.

3

Vertical Slice

A polished slice of the game that looks and feels like the final product. Ready for pitching to publishers, platforms, and investors.

4

Full Production

Dedicated squads for engineering, art, design, and QA. Weekly playtests, milestone reviews, and transparent sprint planning.

5

Launch & Certification

Platform submissions, age ratings, store assets, trailers, and a launch playbook that covers PR, influencers, and paid UA.

6

LiveOps & Growth

Post-launch updates, seasonal content, A/B testing, and analytics. We stay on as your partner for as long as the game lives.

FAQs

Things studios ask us

Do you work on original IP or for hire?▼

Both. Some studios bring us a full pitch and we co-develop. Others hand us a concept and a budget, and we ship it end to end. We also build advergames and branded experiences for agencies.

What engines do you use?▼

Unity and Unreal Engine most of the time. Godot for lightweight 2D work. Native Swift, Kotlin, and WebGL when a custom engine fits better than an off-the-shelf one.

Do you handle publishing and distribution?▼

We can. We have shipped titles to the App Store, Google Play, Steam, PlayStation, Xbox, Nintendo, and Meta. We handle certification, store listings, and launch assets, or plug into your existing publisher.

How do you price a game project?▼

Prototypes are fixed price, production is usually milestone based, and LiveOps is a monthly retainer. We share a detailed breakdown before anything is signed and keep the numbers honest as scope evolves.

Can you help with multiplayer and netcode?▼

Yes. We have shipped real-time multiplayer on Photon, Mirror, and custom authoritative server stacks. Matchmaking, anti-cheat, leaderboards, and cross-platform play are all in scope.

Do you do work for hire on existing codebases?▼

Absolutely. We jump into existing Unity and Unreal projects, pay down tech debt, ship features, and stabilise LiveOps pipelines. We are happy running alongside your internal team.

★ Bonus Round ★

Still thinking? Take a break

No pitch, no upsell. Just a little Snake to kill five minutes. High score is bragging rights.

Score000
● LIVE
Best000

★ Insert coin ★

SNAKE

Eat the red dots. Don't hit the walls or yourself. Arrow keys or swipe.

or press Space

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