Prototyping

Digital Design

Test before you build

Prototyping lets you experience your product before writing a single line of code. We create interactive prototypes that feel real, test assumptions, and help stakeholders align on the vision.

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What you get

  • 01Interactive clickable prototypes
  • 02User flow simulation
  • 03Stakeholder presentation decks
  • 04User testing with prototypes
  • 05Rapid iteration

Our process

  1. 1Define key flows to prototype
  2. 2Build interactive screens
  3. 3Internal review and refinement
  4. 4User testing sessions
  5. 5Iterate based on feedback

Common questions

What is the difference between a wireframe and a prototype?

A wireframe is a static layout. A prototype is interactive and clickable. You can actually use it to simulate the real experience.

Can we test the prototype with users?

That is exactly what prototypes are for. We run testing sessions and use the findings to refine the design before development begins.

What tools do you use?

Primarily Figma for interactive prototypes. For more complex interactions we use Framer or build coded prototypes.

Ready to get started?

Tell us about your prototyping project and a member of the Ikaroa team will reply within one working day with a recommended scope and a starting point.

No obligationReply in 1 working day

Brief a prototyping project

A member of the team replies within one working day with a recommended scope and an honest take on whether we are the right fit.

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